*** 50% OFF SHOOT-A-RAY CHRISTMAS HOLIDAY SALE! ***
*** LIMITED TIME ONLY! AFTER SHOCK & PULSE: INFILTRATOR HALF PRICE! ***
AFTER SHOCK:
https://play.google.com/store/apps/details?id=com.Shootaray.Aftershock
PULSE: INFILTRATOR:
https://play.google.com/store/apps/details?id=com.ShootaRay.Pulse
Friday, 20 December 2013
Thursday, 20 June 2013
Pulse Infiltrator Patch
Pulse Infiltrator version 1.1 is out
- Fixed graphic issues and improved performance on certain phones
- Fixed graphic issues and improved performance on certain phones
Tuesday, 18 June 2013
Pulse Infiltrator
PulseInfiltrator is out on Google Play!
Description:
Pulse Infiltrator is a first person tactical espionage
action game for Android that emphasis on problem solving and shooting action.
Solve problems by use your telekinesis powers to throw objects around and snap
them to place. You can also manipulate gravity around you to lift objects to create
different path ways. Use your weapon to blast through enemy security or avoid
them completely!
It is up to you to help the Pulse underground resistance
group and sabotage the Citadel Corporation!
Features:
- Smooth tight first person controls.
- Gun blazing shooting action.
- Natural free running platforming.
- Puzzle elements using gravity and physics for example.
- Amazing high definition graphics.
- Multiple levels to conquer.
- Awesome music by Machinimasound.com
Friday, 19 April 2013
Thursday, 18 April 2013
Silverwind 2012 Prototype video
Silverwind 2012 prototype game video. This originally started out as android project later decided to jump to PC. Well to be honest I didn't really enjoy developing Silverwind android. I'll see if I can get video of android version in action if people wants to see it.
I'm considering going with this idea then Silverwind 2011. But I can always try new ideas.
Wednesday, 17 April 2013
Silverwind 2011 Prototype video
Just some prototype footage of game I made back in 2011. Game is buggy as you can see. I only worked on it for month while I was learning Unity3D. All the art and most of the code was done by me.
The volume effect on lamps and water fog wasn't coded by me. My mate Brian coded it I was trying it out for him. Good guy he does some pretty cool shit. You can check out his volume fog and lights on unity asset store:
https://www.assetstore.unity3d.com/#/content/2037
https://www.assetstore.unity3d.com/#/content/2807
Aftershock Free patch is out
Aftershock Free 1.1 patch is out.
- Fixed issue ad banner covering up controls on certain phones.
Sorry for the inconvenience.
Tuesday, 16 April 2013
Sunday, 14 April 2013
Tuesday, 2 April 2013
Facebook is up
"Like" Shoot a Ray on our Facebook page:
Facebook Page
I'm gonna be honest this social network stuff is hard work. No wonder people hire "Social Network" specialist.
Facebook Page
I'm gonna be honest this social network stuff is hard work. No wonder people hire "Social Network" specialist.
Shoot a Ray up and running
Shoot a Ray BlogSpot is up and running!
I'll be using this as my website for marketing Shoot a
Ray products and development updates! I been working on new game and I'm
planning to release more info soon!
Don't forget to follow me on twitter for latest info.
Also if you have an Android device check out my first game Aftershock on Google
Play.
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