Wednesday, 17 April 2013

Silverwind 2011 Prototype video

Just some prototype footage of game I made back in 2011. Game is buggy as you can see. I only worked on it for month while I was learning Unity3D. All the art and most of the code was done by me.

The volume effect on lamps and water fog wasn't coded by me. My mate Brian coded it I was trying it out for him. Good guy he does some pretty cool shit. You can check out his volume fog and lights on unity asset store:

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